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Devlog #6
August 23, 2026
by
Spezy
1
Made that Tomato Projectiles are Breakable with Vinewhip or Jumping on them, and you can Bounce on them for a Small Jump Boost Checkpoints Save System Pause Menu Main Menu Settings Added more Tiles fo...
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Devlog #5
August 16, 2026
by
Spezy
1
Hey im Back sorry i have not made a devlog last week i was busy making Click Rush Made New Enemys Tossy (Throws Tomatos) and Onny (Flying Enemy that dive to you) Made a Small Part of the Main Theme Mu...
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Devlog #4
August 02, 2026
by
Spezy
1
It Has been a month since development started, and i also finished evrey player mechanic so i can now move to other stuffs like new enemys, checkpoints etc, i listed the new stuff i added below. -Adde...
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Devlog #3
July 26, 2026
by
Spezy
1
-Improved Player Sprites -Rolling Mechanic Done -Made longer you Hold Vinewhip the Further the Dash is -Added a Glow Outline Around the Player to show if the Dash is Fully Charged -Clean Up the Player...
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Devlog #2
July 17, 2026
by
Spezy
1
-Revemped the Combat System because it was not working well, -Made when the Player gets Hit by the Enemy they get Knockback and cant move for 1 second -Added Sundrops("Coins") as a colectible you can...
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Devlog #1
July 17, 2026
by
Spezy
1
-Finished the Player and the Enemy able to Attack with a Health Based System -Made a Hud that Shows the Health -Added a Wall Jump Mechanic and also improved the Player Sprite because there was Jitteri...
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